Let's build this Unreal Niagara particle sim within 6 minutes
sem schreuder · 598 words · 3 min read · EN

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hi everyone in this video i'll be creating this niagara particle system from scratch so first off let's add a niagara system new system from selected emitter and let's select this one add it and finish
let's open up the editor and we can see some yeah some sprites kind of floating around here but we don't really want to vendor sprites we want to render static meshes so we add a static mesh renderer i want to render a cube and i want to overwrite the material sets material to something shiny
and i want to where is it yeah change the facing mode to velocity also in the emitter properties i want to set the same target to a gpu compute sim and then hit fixed bounds next up there's a bunch of stuff we don't really need we don't need skill color we don't need spray
size skill and we can get rid of the noise for now but i do want to add a skill skill mesh size because they're way too big and if they're too big and they overlap a bunch they are going to glitch out like that so let's actually create a curve and set the initial
values to something like this so they're small and at the end of their lifetime they shrink all right let's start to add some um yeah some forces
let's move it around a bit with wind
let's add a point attraction force
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