Particle Flow and Energy Absorption [TOUCHDESIGNER TUTORIAL]
Xtal · 2,887 words · 14 min read · EN-ORIG
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hello this is exile in this tutorial we will use Touch designer to create a particle visual effect that mimics the motion of light and energy being drawn in we will explore how to precisely control the flow and movement of particles to visually Express the accumulation and dispersion of energy this tutorial is designed not only to
guide you through the steps but also to help you understand and apply the Core Concepts of touch designer by following along carefully you will learn the principles behind controlling particle motion and build a strong foundation for creating your own unique visuals let's get started we will import the audio file into touch designer and process it
within the chop Network to extract meaningful data this data will then be used to dynamically control the movement of particles creating a real-time visual effect that responds to sound next bring in a rename chop and connect it to the audio data in the two field enter Chan 1 and Chan R to define
the Channel names making the data more intuitive to use in subsequent operations add a delay chop and then set the scope parameter to Chan one to apply a delay to that specific Channel this will introduce a time offset allowing the particle movement to respond in a more natural and dynamic way
[Music] next set the max delay value to one to limit the maximum delay time to 1
second add an audio filter chop then change the cut off units to frequency and set the filter cut off value to 40 this will filter out frequencies above 40 Herz allowing you to extract the low frequency components of the audio signal which will create a more focused response in the particle [Music] effect copy the audio filter chop by
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