The BIGGEST Combat System on Unreal Engine
Beardgames · 1,710 words · 9 min read · EN

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Welcome to the Flexible Combat System features overview. >> [music] [music] >> The Flexible Combat System is a game developing framework that you can purchase from the Epic Games Marketplace. This video will break down the core features of the framework, >> [music] >> helping you decide if it's the right investment for your game developing
journey. >> [music] >> The framework has way too many features to go over in one video, so click the links in the description to access [music] a document with a full breakdown of each feature or to download the package game to test out for yourself. Ready to see what we have to offer?
Let's get into it. >> [music] >> The framework is designed to support a variety of game types with a large range of features to cover every aspect of your game. There are three game types set up in the framework. Third-person, top-down, and first-person. These three game types can be switched between in the settings.
>> [music] >> The Flexible Combat System provides multiple options when it comes to moving around. We have Epic's GASP motion matching system, allowing you to have hyperrealistic movement with predictive animations. Or, for those of you who don't want to deal with so many animations, we also have state machine blend spaces. You can
also use a mix of both, using motion matching for general movement and state machines for weapon or casting specific movement. State machines split movement based on the weapon type equipped, meaning thousands of weapons can reuse the same movement sets while still allowing you to create completely unique styles for specific weapons. The system also includes climbing and
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