Watch this before making ROBLOX Games
waveshine · 1,870 words · 9 min read · EN-ORIG

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Picture this. You've been wanting to make games on Roblox for a while now, and you decide that it's finally time to learn. You watch a few tutorials, cook up some janky lines of code, forget to turn on API services, and throw together an interface that isn't even scaled for mobile devices. After a few hours of
work, this is it. You're finally done. Now, it's time to hit publish so people can start joining and let the money flow in. Oh. [Music] That was me about 7 years ago when I tried making a game for the first time. In reality, every somewhat successful developer has went through that phase before. When you start, you think it's
easy. Make a game, publish it, advertise it, maybe, and boom, success. No. If you've seen my previous videos, you know that I don't around. Since I haven't seen any other YouTubers say what I'm about to say, I guess I'll be the first to say this. Nobody is going to play your first games.
Failure isn't the opposite of success. It's a part of it. So, even if your first few games perform like just remember that you learn and that it's okay. But let me be real. Learning L is only one piece to the puzzle. You need to understand marketing, game design, retention, monetization, balancing, psychology, and more. It's not a
get-richqu scheme. It takes weeks, months, and sometimes years to get good enough for people to care. Back in 2022, my main account got terminated. lost like a 100,000 Robux in every ounce of progress I had built. Before that, I was just learning by taking open source games, messing around, and trying to understand how they worked. My greatest
hits, a doomspire brick battle mod with reduced cool downs, a buggy sword fighting game, and a bootleg copy of this game I used to play with an extra reset layer. I think I had like 6,000 total visits before I lost everything. Your first few games are going to suck. Not because you're dumb, not because
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