[Tutorial] UE4 Niagara Audio Spectrum Analysis Visualizer
vjfader · 3,618 words · 18 min read · EN
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in this tutorial i'm gonna cover how to create um i'm gonna show you how to create uh how to how to create how to hi this is vijay fader in this tutorial i'm going to show you how to create audio spectrum analysis in niagara particle system many of you have requested this tutorial
so here it is we're gonna make something like this take a look [Music] cool let's dive right in so i have a niagara system created here it's almost blank i already got started here to save some time but i can walk you through on what i've added here the first thing i changed is i changed
from cpu simulation to gpu compute simulation just because you know you want to utilize the gpu power so you can push a lot of mesh particles in niagara i normally go with gpu simulation and when you do that you have to take this fixed bounding box option what that does is you can
determine you know within a certain bounding box that this niagara system will appear in front of the camera so i normally just put a really huge value here for example 10 000 in minus and then 10 000 plus and the other thing i've added is spawn burst instead of spawn rate it instantaneously makes
however many particle you designate so in this case i put one count as 10. i put the spawn time as something really small 0.01 per second so that it's constantly pumping out 10 particles if we take a look at the preview i'm going to drop this particle system onto my level here i'm gonna drop it in the center reset
the position you can see yeah there's only one cube basically all of the particles are all spawned at the same location on top of each other so that's why you only see one cube here even though there's hundreds of cubes and quickly i want to go over particle mesh renderer i disable the sprite render because i
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