Procedural Floating Mountain - Blender Hindi Tutorial
Desi Renders · 1,079 words · 5 min read · EN

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You can make it like this just by using modify and trust me it's very easy okay so open a new blender scene but don't delete your default cube and subdivide
modify let's give our cube a little rock like shape, a very basic look and displays modify click on new button go to texture settings and here we will use procedural texture of blender cloud so display basically displays the geometry based on its position and texture so here we can adjust the size and we will keep the strength of displacement
and to make it you can turn on the smooth option in the blend after this we will once again add subdivision to make the geometry a little more smooth and then again displays
modify once again we will add subdivision modify to make the geometry more smooth and now you can see that our original geometry is still like a cube so we can use it on any level You can modify it. Now let's set up the material a little. Here, on the top portion, we need grass material. On the bottom portion,
something like rock or mud. Here, we will take two materials. We will keep the color of one green and the other dirt- like and we will add the texture later. First, we create the setup. After creating these two materials, we will mix them. For all the shortcuts that I am using here, I have made a separate
video for it. You can go and watch it. After mixing both the materials, we have to create a setup through which we can separate the top and bottom portions. Here, to extract the geometry information, we will use the geometry node and then separate x y g. So, from here, we have to extract the top portion of the geometry, that is, it is
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