D&D Was Missing this Class (so I made one)
Pointy Hat · 11,133 words · 56 min read · EN-ORIG

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Necromancy is one of the most beloved magic themes in fantasy, where they're making an appearance in damn near every single fantasy thing under the sun, to the point where some of those fantasy things revolve exclusively around necromancy. And yet, despite being a staple of the genre, necromancy in D&D is bad, both in fiction and in the
blasted lands of the Reddit Battlefields. So, today, after years of dancing around it, we are finally taking a closer look at necromancy and why it's just not great in D&D. [music] We're looking at the school of magic, we're looking at every necromancy-centered subclass for every D&D class. That's right, all of them. And guess what? For
the first time in pointy hat history, we're making a whole damn class to finally tackle the problems plaguing my beloved plague-loving magic guys. And yes, I'm giving that class away for free in this extremely special episode of D&D with a twist, necromancy edition. So, when I think of necromancy, I think of I look pretty good for a dead
Necromancy is the school of magic for those that own one of those undying Chihuahuas that have transcended the concept of living or dead, and people that graduated from emo into not goth, not indie rock, but a secret third thing instead. And since we got a lot of ground to cover, let's start at the
beginning. I've been told good things about doing that. A very good place to start. Part one, the school of raccoon eyes. What's up with necromancy? Before we get into the meat and potatoes of necromancy subclasses, and specially before we make a whole ass necromancer as a class, which is apparently happening in this
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