abstract animated particles - TouchDesigner particle tutorial
Tender World · 816 words · 4 min read · EN-ORIG

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Hello and welcome. To create this visual, start with a ramp [Music] top. Make a copy of it and change the type to [Music] vertical. Add a reorder top and connect these two to the first and the second input of the reorder. Go to the reorder parameters and change the output green to input
[Music] two. And for the output blue, change it to
zero and get a null from it. [Music] Now if you activate the viewer and press V, you have the surface made of [Music] points at a constant chop. It's for the resolution of these two ramps and wheel. [Music] define the number of points you can see in the top here. So, let's make it something like
1,000 for now and assign it to the resolution of the ramps. Go to the comment tab and assign it to the resolution for both dimensions. So now I have control on the number of these points.
[Music]
[Music]
After this, add a noise top.
[Music] Change the type to Berlin 2D value to [Music] two. Harmonics to [Music] six. Harmonics gain to [Music] 0.1. Increase the amplitude and turn off the monochrome. [Music] [Music] Now if I activate the viewer here, this is my points for now. Change the parameters of the noise to make different patterns.
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