Pathfinding (AI, Dynamic Paths, Modifiers) - Roblox Advanced Scripting #35 (2025)
BrawlDev · 6,830 words · 34 min read · EN-ORIG

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okay braw Dev fans if you want to get my autograph then you have to go through this obstacle course for today's learning objective it should be a pretty simple one and if you can make it across this obstacle course without touching the lava parts then you get my autograph and I'm really excited to see what's
going to happen here if you touch the lava parts then you die and I do not want to kill my fans over this cuz that would be really bad uh but yeah with that being said let's go ahead and get started in three two one all right oh let's go they're making it oh no a few
of them are dying already okay but it looks like some of them are about to make it oh no they did not make it through no wait they're all dying oh my god oh nobody made it across oh this this is so unfortunate oh what have I done all right let's think about this for a
minute what you just saw was called pathf finding which is the process of moving a character whether that's an NPC or a player towards a path to reach a certain destination while also avoiding obstacles and that's the basic definition of pathf finding and from this example that you just saw here all of these NPCs had their starting point
over on that side and their goal was to find a path to reach the destination which is right over here while also avoiding these red parts and this is calculated using roblox's pathfinding service which is what I'm I'm going to be teaching you how to implement inside of this episode so get ready for this
one I think this is going to be a really fun episode and with that being said let's go ahead and go straight into the episode now that we understand it let's Implement pathf finding inside Roblox studio and there's three items that we need for this pathf finding to work the first thing is the NPC or the character
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