DataStore (Saving Player Data, pcall(), Scopes) - Roblox Advanced Scripting #17
BrawlDev · 8,897 words · 44 min read · EN-ORIG

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oh yeah I made so much progress in this tycoon game that I'm playing that I bought this entire dropper for $0 and it would really suck if I left the game right now and come back to find out that all my progress is now gone I really don't know whether that is the case or
not with this game if it does have a safe feature but I guess one way to find out is to log out and then come back into the game a couple hours later to see whether that is the case or not because my mom is banging at my door right now so I'm going to have to
continue this game at a later time so let's see what happens all right I've finally gotten that taken care of so let's see if my progress still saves uh okay well that sure sucks okay a way we can fix an issue that comes about similar to what we just experienced here is Implement a feature that allows us to
save data within play sessions for when a player plays the game and then decides to join back into the game and continue where they left off with their progress we're going to use a feature called a data store that allows us to do exactly what I just said which is if a player
decides to join a game and make progress in a tycoon or whatever game that they're playing and they decide to leave the game and then come back into the game and continue right where they left off with the progress that they did have um using a data store that is how we're going to be able to save the players
progress so that they can continue uh to do what they want to do but data stores seem to be exclusively for player data but data stores can actually be used for anything related to uh storing data within the game apart from player data that's just one of the most common use cases of using data stores so in this
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