Create a Beach in Unreal Engine Tutorial
jourverse · 4,162 words · 21 min read · EN-ORIG

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Hello everyone, in this tutorial we will modify our ocean to use with the beach scene. And this tutorial only focus on the ocean, not entire landscape. We will create the transparency water and the wave is higher when it is near the beach. And we add the caustic. Also improve the water line or
underwater volume to be more accurate. I would like to tell you that this water wave only move in one direction, so you cannot create entire island with this water system in this current state. Continue from the last tutorial. Open the effects. And this FX ocean water. We need to duplicate this to create the
near beach ocean water. And rename it to FX ocean water beach.
Open this FX ocean water and set the short wave to multiply it with two. Y multiply with two. Two multiply with two is four. And 60. And modify this amplitude. We want the wave to be lower. So this divide it by two. And 240 divided by two is 120. And save this. Open FX ocean water beach.
Set the wind tighten to 10. Cuz we want the long wave for this wave that is near the beach. H plane is this one is 56. This amplitude we want the wave to be higher wave.
And foam injection 0.65 for all of this. Threshold is minus 0.05.
And the foam fade is 0. 15. Foam blur 0.5.
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