GTA Co-Creator Dan Houser on How 9/11 and a ‘Kick Me’ Sticker Changed Rockstar Games Forever
IGN · 12,837 words · 64 min read · EN

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Do you remember being there when GTA 3 connected with people and it blew up and all of a sudden everyone's looking at you like what is this thing? >> Well, I also remember being there when it didn't blow up. So, I remember in early 2001, Take 2 was on the point of economic failure at the time and we were
struggling to get the game done, but we thought the game was going to be amazing and took it to E3 on the show floor and nobody cared about it. >> [music]
>> I know that's not normal, but in this crazy crazy world, is normal so good.
From Grand Theft Auto to Red Dead to Bully to the upcoming Absurd Ventures games. Ladies and gentlemen, please welcome the legendary game designer and writer Dan Howser, the legend. So good to see you, man. >> Thank you for having me. >> I want to start from the beginning sort of your history with video games before
you started making them. You're a little kid and you find out about this medium for the very first time. What was your entry point into gaming? >> I had an older brother and lots of older kids around. So they were playing Atari and occasionally me play. Spent a lot of time watching video games. Um
>> as young as I mean I can't remember when that wasn't happening. And then from that it was early arcade games, you know, sort of Space Invaders. >> Yeah. >> That kind of thing. Pac-Man obviously little bit later. And then into the we we had a Spectrum in the house and then we couldn't we were too poor to afford a
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