My game is 262,000 times faster than Minecraft. I'll show you how.
IGoByLotsOfNames · 1,837 words · 9 min read · EN-ORIG

Below is the complete, readable transcript of My game is 262,000 times faster than Minecraft. I'll show you how. by IGoByLotsOfNames on YouTube. Read the full text, copy any part you need, or generate a transcript for any video with our free tool.
4 trillion blocks. The amount of blocks currently perceptible with the naked human eye. Compatible with shaders and multiplayer with non-existent lag on my mid-range computer. And it all begins in this brand new Unity project. The block part of the block game was straightforward. Step one was manufacturing a script to summon millions of blocks for the terrain.
Unfortunately, the game part of the block game was hard. This is literally unplayable due to the sheer quantity of objects. The solution was copious optimization. Luckily, I knew a guy who watched a guy who knew how to do [Music] this. Instead of instantiating one object per block, blocks are simply stored in an array of data. This data is
used to generate a single mesh, which is a three-dimensional model made of vertices joined into multitudinous triangles. Less triangles means higher performance. So, the code adds four vertices only for faces that aren't obscured by solid blocks. Each vertex also incorporates its own information. Normals help create believable shading by specifying which direction the face
is facing, and UVs are coordinates specifying which area of a texture the face should use. The completed mesh is then assigned to a chunk object to be rendered. The result is our first chunk, but more discretionary faces could be extinguished with frustm culling. Faces beyond the field of view are disregarded. Further culling is
accomplished by splitting the mesh into one piece per side so that any sides facing away from the camera are disabled. But besides reducing the vertex count, we could also optimize vertices themselves. The default vertex consumes five thermodynamic entropies of the sun of unused data. These are eliminated by customizing the mesh even further. And since this is a block game,
Transcribe another video
Paste any YouTube, Instagram or TikTok link to get a free transcript.