Flowy flowers with Particles GPU - TOUCHDESIGNER TUTORIAL
supermarket sallad · 1,205 words · 6 min read · EN-ORIG

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foreign hello guys gals and envies welcome to another robotic Bob Ross tutorial today we are going to make some generative shapes with the particles GPU it's a really simple technique that you can play with a lot creates these wonderful curves and movements let's delete everything [Music] we are going to start by creating a grid
in tops [Music] and start with a constant chop so that we can set our resolution for the grid I'm going with 1280 by 1280 [Music] . [Music] throw down a wrap top drag and drop the resolution 32-bit float mono [Music] copy and paste that ramp and change it to vertical foreign [Music] drag those into a reorder
and put one red input to Green blue zero change the pixel format of the reorder to 32-bit float rgba if we press the viewer active and press the D key on our keyboard we can view the colors as points and we see that we have a 1280 by 1280 grid that goes between 0 and 1.
represented by the red and green Channel meet I want to center it around the zero so let's bring in a point transform top under the Align tab align it by origin in the X Y and Z plane
under the transform tab scale it up by four
throw down a null
Ctrl B on the keyboard to open the palette under Tools bring in the particle's GPU [Music] under forces in the particle's GPU bring the external wind and turbulence to zero [Music] where we are going we don't need these [Music] change the material to line in order to change them to points connect the null top to the first input
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