Physics (Projectiles, Constraints, Movers) - Roblox Advanced Scripting #36 (2025)
BrawlDev · 7,801 words · 39 min read · EN

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Welcome back to my Roblox advanced scripting tutorial series. My name is Braldiv and in this episode we'll be discussing about physics. And wait, Nubert, what are you doing all the way out here? Shouldn't you be focusing on your scripts and whatnot? Oh my god, he's doing it again. Okay, you know what, Nubert, you really
asked for it this time. This is the last straw and now you are going to be out of this world. Goodbye, Nubert. Welcome back. This video is going to cover physics, which allows us to create cool things like this pet follow script that I created where it follows the player behind their back. I've even
created a projectile system. If you click wherever you want the fireball to go, then it's going to go in that direction. I've also created a ragd doll system where if you reset your character, then your character is going to be a ragd doll rather than having it explode into a million pieces. I also
created a little cool trampoline as well using springs. And all of this can be done using uh physics. Oh man, that is uh that is one powerful uh trampoline. But anyways, all of this can be done by using physics. And this video is going to serve as a broad overview of how you
can use physics inside of your Roblox games and how we can script them so that we understand how to create cool systems like this. So with that being said, let's go ahead and go straight into the episode. Now that we understand it, let's implement physics inside Roblox Studio. But before we do, I want to give
a basic definition of what physics is. And to explain, physics is essentially the science that studies how things move and interact with the world and other objects within that world. Um, and we've been working with physics actually throughout this entire tutorial guide without us even realizing. And to show you a little example, I'm just going to
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