Cults in Online Games
Redlyne · 11,906 words · 60 min read · EN

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Over the past 10 or so years, there has been a fair amount of speculation on the internet regarding the subject of cults operating within online games. Talks of games having secretive underground cults using them for recruitment and going about their culty business behind the scenes, all the while remaining unnoticed by moderators in the general
player base. I myself have been interested in these rumors since they first started getting traction, but I never really looked into them that much beyond, you know, videos on the subject. And I want to change that. This video will be going over these claims as well as ones of a similar nature in several
different games to see if they have any merit whatsoever.
This first game we're looking at is a very popular example and it's one of the biggest reasons I made this video in the first place. It involves a little game which some of you may know called worlds.com. No, really, an honest-to-goodness three-dimensional walk-around world. Worlds.com, which we'll just call Worlds from here on, is a virtual chat room
type game from way back in the mid-90s. The game itself lets players create their own custom avatars and worlds and you can even have players visit them or alternatively just use the more general rooms created by the devs to talk in. There's not much more to the gameplay than that. There's not really any mini
games or actual interactive stuff to do. It's just a bunch of chat rooms you can talk and emote in. Back in its heyday though, they were very used as events and crossovers with a bunch of different bands and movies, but that's long since stopped. For reference though, there's full worlds dedicated to David Bowie,
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